THE LIGHTHOUSE
Project:
The theme of this project was bad behavior. Hank was tasked with taking a scene from a film and re-imagine it as a motion capture performance in Unreal. He directed, virtually filmed, edited, virtually designed and landscaped, and operated the live performance. This project was made using Unreal Engine and motion capture to tell a story adapted from the film, The Lighthouse (2019). Hank developed the sequences, adjusted cameras, and color-corrected live film for the performance.
Programs:
Unreal Engine 5, OptiTrack, Motive, Adobe Premiere Pro